I have spoken to Karliah from the end of Speaking with Silence, and afterwards the quest ends, but Hard Answers does not start. The Cube is on a table to the right, after going past Aicantar's table but before the door to the balcony. In the laboratory, in an area to the left, there is a journal and the Spider Control Rod. Scour this place from top to bottom!". The evidence is damning against Mercer and Karliah can fill in a lot of the story. videogame_asset My games. Once you've collected the trinket, it can be returned to Delvin Mallory for some leveled gold. The evidence is damning against Mercer and Karliah can fill in a lot of the story. I went to calcelmo and killed the three spiders like he asked but when i came back he didnt give me the museum key, did I miss something (there was a spiderweb covered doorway but i didnt go through it since i had already killed the spiders) or is this another freaking glitch? Hard Answers is a Quest in Skyrim. Try to avoid them and exit the tower. Well, I'm not blind to the fact that you've been instrumental in improving my affairs of the heart. Quick Walkthrough. Calcelmo has proven to be extremely stubborn and refuses to allow me access to his materials regarding the Falmer language. Very well. Even if he is running towards you, it seems if you can kill him before he starts his formal dialogue, the bounty is not added and you can play on as normal. After the dialogue he will catch the Dragonborn for. Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold. close. Winterhold; Markarth; Walkthrough []. When I went to my quest log, it didn't say that I finished this quest. Despite the "misunderstanding" with Mercer Frey, you will still be able to visit the Thieves Guild headquarters, though you won't find the Leader there. If the Falmer translation guide has already been copied from Calcelmo's Laboratory before this quest begins, it may be uncompletable. By l0new0lf331, May 4, 2013 in Skyrim General. l0new0lf331 0 l0new0lf331 0 Apprentice; Allies; … 5. Once the key to Calcelmo's Museum is obtained, head to the North wing of Understone Keep and enter the museum. Returning and speaking to Enthir and Karliah at the Frozen Hearth's cellar in Winterhold will complete the quest. Shoot the mechanism to lower the ramp (optional) 7. The highest level version of the Nightingale Blade is untemperable (levels 46+), making the level 36-45 blade the best version. The evidence is damning against Mercer and Karliah can fill in a lot of the story. Calcelmo's "notes" on the Falmer language are actually derived from a massive stone slab in his tower! ; Detailed Walkthrough If Nimhe has not been killed, the guard at the door will tell the Dragonborn that they are not allowed to go in, but after the dialogue the guard will allow entrance into the museum. If you ask to visit the archaeological site, you will be asked to kill. Aicantar: "You heard me. First, the Dragonborn must speak to Enthir, who can usually be found at The Frozen Hearth in Winterhold or in the College of Winterhold. Well Karliah never leaves, and she no longer has dialogue. It can also be pickpocketed from him. Any text displayed in angle brackets (e.g.. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. New chevron_right. The main antagonist of Skyrim is a dragon who has been labeled "the creator of civilization." The Elder Scrolls V: Skyrim Hard Answers. If used properly, all guards can be neutralized without getting a bounty. Even after everything I did for you and Faleen? I've looked everywhere but can't find him. New main objective: Speak with Enthir . Going the opposite way of the guards will lead to a hallway filled with a gas that is highly lethal and quickly drains health. Make your way to the far end of the museum to find the entrance to Calcelmo's Laboratory. okay so I was trying to bypass Hard Answers by using the console code "completequest tg06" and the title popped up on my screen that said I completed it. Skyrim 'Hard Answers' quest glitch/bug? Ultimately, I am having trouble getting the next quest, The Pursuit, to activate. Mods. You can also Become Ethereal and not suffer the poison for the duration of the shout (though be warned, this may alert nearby guards). After speaking with Enthir, you'll be directed to the wizard, Calcelmo, at Understone Keep in Markarth. Recommended Posts. Reward After completing the Thieves Guils quest 'Hard Answers' I'm to return to Enthir who appears to be at The Frozen Hearth in Winterhold, only, he isn't there. Objectives A Stone of Barenziah is in the room behind the gate to the left as the Dragonborn enters. I have tried reloading, talking to Enthir, using console commands to manually start it but nothing will work. Beyond the room is the Falmer Translation Guide, which turns out to be a massive stone tablet. It is possible to obtain two copies of the museum key. You travel through the laboratory during the quest Hard Answers. If the above method does not seem to work, A solution for this is to complete "Onmund's Request" and return the staff to Enthir, allowing the quest to be completed or if the Dragonborn has a bounty in. Brynjolf has also gone missing and you will meet him in the further part of the story. We cannot have our work interfered with. I tried resetting Hard Answers (resetquest tg06) but the quest didn't activate. Aicantar has an alternate dialogue in the lab about hearing a noise (instead of a saboteur) if the Dragonborn makes it past him without activating a trap in the previous room. Games. Hard Answers. I have spoken to Karliah from the end of Speaking with Silence, and afterwards the quest ends, but Hard Answers does not start. Speak to Karliah and get some answers. In this same room is a chest with an expert level lock with valuable items. Opposite to the hallway there is a button that if stepped on will clear the path, however one needs to run through before the gas fills the room again. If there is a thief, he won't leave this tower alive. Browse all chevron_right; Browse all chevron_right. When doing the Thieves Guild quest "Hard Answers" and after you've dealt with Thieves Guild Spoiler Enthir can get bugged out where he only says "This is going to be terrible for business". Unfortunately, the journal is written in some sort of code that needs to be deciphered. It will be impossible to bring this item to Enthir to have him translate Gallus's Journal. Enthir is a Bosmersorcerer and merchantfound at the College of Winterhold, and has connections to the Thieves Guild in Skyrim. Thieves Guild Once outside, a waypoint will indicate your exit route: simply hug the right wall of the balcony to find a gap leading to a small cliffside path, terminating at a waterfall. View all games. During the Hard Answers quest, I got all the way to getting the tablet copied onto paper, I return to Enthir and Karliah in the Frozen Hearth, Enthir goes though reading the inscription and his corresponding dialogue, ending with Enthir telling me to meet Karliah in Riften (or wherever). Calcelmo's Stone Rubbing is a quest item used in the Thieves Guild quest "Hard Answers" to help decode Gallus's Journal, which is written in the virtually unknown Falmer language, as well as some of the Dwemer language. You can go straight to the museum and pick the lock. Recently added 31 View all 1,054. To finish the Thieves Guild Quest- Hard Answers, I need to get Calcelmo's Falmer Translation Guide. At the end of the lab, you'll find Aicantar's study, where Calcelmo's nephew is busy with his research. Whatever you choose, make your way to the end of the laboratory. Hard Answers (TG06) Stage Finishes Quest Journal Entry; 10: Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum. Log in to view your list of favourite games. If the player decides to go to the Thieves Guild during the quest, Brynjolf and Mercer are nowhere to be found. Getting through the museum to steal it and sneaking is a hassle cause of all the guards, is there a console command I can use to get it? You may fight them if you wish, but you can also simply sneak past them after they split up. Two guards will be talking and eventually travel down a hallway. All talk options except going to prison or fighting fail. Skyrim. I'll have to discover a way to make the information more portable. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Community content is available under. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. That's the best I can offer. There are two skeletons and two Septims at the bottom. Skyrim is the setting for an abundance of mythical creatures and supernatural entities. chevron_right. chevron_left. True False In conjunction with Bethesda, Rockstar North played a large part in the development of Skyrim. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can find Calcelmo overseeing the excavation site in Understone Keep. Meet Karliah at the Ragged Flagon 2. Trending chevron_right. Log In to add custom notes to this or any other game. Next Quest Fast travel is possible from the balcony, or spectacularly jump off a stone right next to the waterfall into a pool below. Skyrim:Hard Answers. There are also gas disabling buttons on the sides of the passage, those may be utilized to get "safe spots" for healing. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Hard_Answers&oldid=2173400, Skyrim-Bugs Fixed by the Official Skyrim Patch, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch. The explosion can be timed so that the patrolling guard does not die. Location First of all the new quest doesn't pop up, but i read the info from the last quest telling me to meet Karliah in the Ragged Flaggon, but she doesn't appear either. Discover evidence of Mercer's location 8. From there, you can jump onto the small ledge and proceed directly to the door. Note! However, all versions lack a smithing perk, so they will quickly fall behind other swords when you start tempering. The Markarth Guards may still attack as if the Dragonborn is trespassing in the Dwemer Museum, even if the key was given by Calcelmo, after killing Nimhe. Three guards and Aicantar suddenly rush into the tower. Head onwards to Calcelmo's Tower and take a stone rubbing off of Calcelmo's Stone . Picking up the museum key after the quest has finished restarts the quest. According to Gallus, he defiled the temple and betrayed the Thieves Guild. okay so I was trying to bypass Hard Answers by using the console code "completequest tg06" and the title popped up on my screen that said I completed it. Healing while walking through the Laboratory Sanctum without giving you the Nightingale Blade enemy to complete it Scrolls since.... An enemy to complete your escape table there is a thief, he wo n't this. Upon entering the Dwemer Puzzle Cube ProBlogger Job Board is where bloggers looking for jobs and companies looking for and! 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