Uranium Alignment is changed through the Foreign Policies Page. This title otherwise changes depending on your political system. Costs $50k Sending resources to a nation with an opposing economic system, not including Mixed Economy, incurs a tariff. Gives 1 MG per factory, decreases approval If you were especially lucky when you constructed a mine, you would also get a Uranium Mine along with the normal mine you'd already get. Costs $200k Costs nothing Receive 10k troops without changing your training It has a capacity of 100k troops. A self-explanatory progress bar. A growth of $5m will increase your GDP by $5m at turn-change. Decreases rebel threat, decreases reputation by 3 levels Sets your alignment as Neutral Family Friendly 31. Decreases reputation by 5 levels Flag Demobilize Decreases army size by 2k troops, 50% chance to increase growth by $1m, increases manpower by 4k (3k if growth occurs) Requires approval level higher than Utterly Despised A successful ground offensive against an enemy army with 5k or less troops will end the war in a victory for the attacker. 697,973 people +1,745 from births-436 from deaths-436 from emigration due to high unemployment Winning a war allows you to declare another war on the same turn. Population is calculated by this formula: 10x + 10000y + 100000z, where x is amount of free land, y is well+mine count, and z is factory+university count. Image Courtesy: virtonomics. Requires more than 4k troops Every anarchist is a baffled dictator. 3. Privatize Rule as an oppressive dictatorship or benevolent democracy. If approval is at least Decent, increases approval, 50% chance of increasing growth by $1m, 50% chance of decreasing rebel threat (if growth is not increased), lowers stability by 0-22%, 1 election moves you 1.5 times towards democratic government The only differences are that some stats are CLASSIFIED; revealing those stats requires a spy with the intelligence specialty to infiltrate that nation. BLOC is a free game of geopolitics set in the Cold War. The Democratic Republic of . Transfer Nuclear Weapon Logging back into your account will reactivate your inactive nation given that you have passed your one week minimum if you used Vacation Mode. Growth is affected by stability, factory count, rebels (if any), and growth itself. Here, you can buy and sell oil, RM, MG, and food for cash, 1, 5, or 20 at a time. The higher your training, the more powerful your army is for its size. Costs 10 Soviet/US relation points All rights reserved. Troops also get a combat bonus from their airforce. Custom Flag Costs $(500 + 100x)k, with x being the amount of wells your nation possesses; costs 33% less for Middle Eastern nations Change the title that precedes your leader name. 20% chance of losing 20% of chem progress Only rumsod knows the exact formula. Costs $75k, growth/6 RM Costs half of one turn's regular income divided by amount of universities ((GDP/2000)/(1+x), x=university count), some RM directly related to GDP+universities+literacy level Play Election Special - Destroy the opposition candidate with your campaign skills. Requires Central Planning or Mixed Economy When this happens, you will have to develop them again. Costs $50k, growth/16 RM Costs 13 MG, 5 oil, 7 Research The higher your equipment level, the more weapons you need to progress to the subsequent level. Inactive nations are frozen; their stats do not change nor decay, resources do not increase. Manufacture Aircraft You lose 1/6 of your GDP when you get defeated in war. Play online political games with your friends for free, leading your favorite party to the victory. Increases Healthcare Ripping a page off a dictionary, war is essentially a state of armed conflict between 2 nations. Navy levels, from smallest to largest, are: Chemical Weapons Increases weapons by 1-3, average of ~2.1 The buy/sell prices of each resource go up/down for every 500 units of that resource bought/sold. Requires at least 2 factories; cannot be Almost Modern or higher (501 weapons) Reputation increases naturally by 1 rep level every 2 turns, or by 1 level when declaring war on a red reputation nation. Cannot be Free Market, Fund Medical Research They do not show up in any lists, including the World Rankings and alliance and region pages. Decreases approval by 1 and stabiltiy by 10% for Close Mine It regenerates faster the more manpower you have and if you have high healthcare (up to +2), by +1 if you are Asian, and by +1 if your alliance has the Open Borders policy active. Costs $100k, growth/3 RM Costs $(500 + 1000x^2)k, with x being the amount of times used; costs 50% less for Middle Eastern nations 20% chance of nothing happening Min of 10k. Healthcare denotes how healthy your subjects are, along with the avaliability of medical equipment and supplies. You may cede land only 3 times per turn. It can be decreased with Forced Collectivization, Labor Discipline, Forced Labor, and closing mines/wells/factories, along with hostile spy action. 33% chance of increasing growth by $1m, increasing foreign investment by your growth/1000 with a minimum of $5k, and moving you slightly towards Free Market Buy MiGs / F-8 Crusaders Official Alignment Sends food. Food Supply The simulator is largely based on a data-driven presidential model created by JHK forecasts. Every 20k troops give you -$1m growth per turn. Cannot be Free Market It is a Global Market, so everybody can buy and sell on it thus affecting its prices. This section shows how many research points your nation has available for use. Costs half of one turn's regular income (GDP/2000), some RM directly related to GDP+healthcare level Requires Quality of Life above 30% Your received comms are stored on the Received page of the Communiques dropdown menu. Requires 375 km[sup]2[/sup] unused territory Food can be clicked for a tooltip to see exactly how many you will gain or lose in the next turn. They must not be already attacked by a nation, and you cannot declare war on another nation if you are already attacking another nation. The political system of your nation denotes how your nation is being run. The resulting training of your army is the weighted average of the training of your old and new troops. The fees are the same as above. Asia Eastern Bloc: no « 1; 2 » By definition, as a Prime Minister I cannot be a liar. Alliance Votes Recieved • Nations become inactive naturally when they are more than 168 hours offline. Creates your own alliance with you as the Founder Train your Conscripts Each continent is subdivided into 5 regions for a total of 20 regions. Your candidate needs you! Only available for donators and subscribers. It decreases by 4k every time you conscript. Oil is also used in airstrikes against enemies in war. In ship-to-ship combat, tech also plays a factor in addition to fleet size; against a fleet of equal size, the more technologically advanced nation will win an engagement. This title otherwise changes depending on your political system. Is it centrally planned? Initially, the only war-related action is to declare war. Must already have a Mine/Well/Factory in place to use, Arrest opposition figures Your troops' training doesn't matter; the recipient will receive your troops as if they had 0/100 training. The 3 economics systems, from most right-wing to most left-wing, are: Gross Domestic Product Dig Mine Planes can be acquired through relations points and oil, or MG and oil if you have at least 2 factories. Only shown if you managed to develop nuclear bombs (or got it in a handout). To do so, go to their nation page, then scroll to the bottom to see the possible interactions. Increases airforce level by 1/20 MG can be clicked for a tooltip to see exactly how many you will gain in the next turn. Costs growth directly related to GDP Is it a free market? Changes your account's password. Costs start at 50 points for all options (minus the satellite option), and increase by 24+2x (x being amount of times you researched) every time you research (again, minus the satellite option). You may also delete your received comms. Labor Discipline economic policy costs 25% less. Manufacture Istan Main Battle Tanks Details are described in the policies part above. Raise Minimum Wage The approval levels, from highest to lowest, are: Policial System Cannot be Dictatorship nor Military Junta, Praise the Soviet Union/United States It appears that the SSL configuration used is not compatible with Cloudflare. Appeal to the Soviet Union/United States for intervention Once armed, your capability to use chems may be taken away if you get UN reset or if your enemy's airforce bombs your chemical weapons storage facilities. Release political prisoners Cannot be of the opposing alignment; Neutrals can use both, Create an International Alliance Reputation Smuggle Drugs into the USA When sending cash, a fee equivalent to 10% of the cash you transfer is deducted from your budget. Training level, from worst to best, is: Airforce Cloudflare Ray ID: 6130aa748ebe087b Food is required to feed your population and military, and to use the Free Food policy. Liberal Democracy (more pronounced stability effects from approval), Authoritarian Democracy (more pronounced stability effects from approval), One Party State (chance to recieve the Party Apparatchik event, with a choice between +50% manpower recovery, +$5m growth, and +10% Quality of Life), Military Junta (chance to recieve the General of the Army event, with a choice between +5k troops and +25/100 training, +20% chemical weapons progression, and +2 air force levels), Dictatorship (can use the Forced Labor economic policy), Mixed Economy ($120k buy/$80k sell if price is $100k, gains/loses foreign investment with growth, can Great Leap Forward, can Encourage Foreign Investment, can Nationalize Foreign Investment, can Privatize, can set Special Economic Zones if Asian, can build Free Housing, can Raise Minimum Wage, can Construct Free Hospital), Neutral (no relations change, no tariff payments), Finest of the 19th Century (1-10 weapons), Second World War surplus (51-150 weapons), Persian Gulf War surplus (1001-2000 weapons), None (0 planes; unless you're a new nation or got UN reset, if you're at this level, I have no words), Very Powerful (19-20 planes; it is imperative to have 20 planes ASAP), Blue Water (51-70 ships, can attack any nation in the world), Powerful Blue Water (71-100 ships, can attack any nation in the world), Terrorist (higher success rate on terrorist attacks), Intelligence (revelas a nation's classified information), Gun runner (higher success rate on arming rebels), Launderer (higher success rate on funding opposition), Agitator (higher success rate on encouraging mutinies), Saboteur (higher success rate on sabotage), Spy Huner (can find enemy agents via counterintelligence easier), Assassin (higher success rate on killing spies), Being experienced enough (+exp/25, rounded down), Withdraw (costs 10 infiltration points; sends your spy back to your nation, if they are at a foreign nation; if caught, can attempt again), Arm Rebels (costs 10 infiltration points and 5 weapons; increases rebel threat by 1 level; if caught, the spy dies), Fund Opposition (costs 10 infiltration points and 1/15 of enemy's turn budget; decreases approval by 1 level; if caught, the spy dies), Terrorist Attack (costs 50 infiltration points, 10 weapons, and 2/15 of enemy's turn budget; decreases stability by 10%; if caught, the spy dies), Sabotage Oil Well (costs 20 infiltration points, 2 weapons, and 1/15 of enemy's turn budget; destroys 1 oil well; if caught, the spy dies), Sabotage Mine (costs 20 infiltration points, 2 weapons, and 1/15 of enemy's turn budget; destroys 1 mine; if caught, the spy dies), Poison Crops (costs 50 infiltration points, 2 weapons, and 2/15 of enemy's turn budget; reduces food production per 500 land by 1; if caught, the spy dies), Encourage Mutiny (costs 50 infiltration points and 1/15 of enemy's turn budget; causes 1-5% of troops to turn to rebels depending on stability and approval; if caught, the spy dies), Counterintelligence Sweep (costs 10 infiltration points and 1/15 of enemy's turn budget; finds up to 3 spies depending on the spy hunter's experience relative to other spies; can be done in your own nation too), Green Revolution (starts at level 1, costs additional cash per green revolution level, increases food production by 1 per 500 km[sup]2[/sup]; cash costs double for Middle Eastern nations), Urban Development (decreases factory and university land usage by 10%, has a hard cap of 9), Mining Technology (increases RM production from mines by 10%), Industrial Technology (increases MG production from factories by 10%), Petroleum Refining Technology (increases oil production from wells by 10%), Geological Research (increases oil reserve amount from exploration by 10%), Launch Satellite (costs 1000 research, is a bragging rights technology). if you produce 40 food, you will get 30). Costs nothing Appeal to the Soviet Union / United States for development aid All trademarks are property of their respective owners in the US and other countries. Has a high chance of failing, resulting in a 2 level reputation drop and -15 US relation points Build up your military and conquer your enemies' lands and riches. It seems hot to you, but it never does to anyone else. Choose a flag for your nation from the drop-down list. Costs $50k Every 20k troops gives you -$1m growth per turn. That way, you can also see how many factories you have. Training also decreases when you conscript troops or receive them from other players. Change Password Found University Manufacture Despot Tanks The amount of FI needed for this event depends on the number of factories you already have. You can decrease your enemy's manpower by bombing their cities with your airforce and by using your chems and nukes. Costs nothing Humanitarian Aid Prices are updated with each page refresh. Free Market economies have lower buy/sell price spread than Mixed/Central Planning economies. Must be Central Planning You cannot enter vacation mode while in a state of war. Policies are actions that affect your nation in various ways. 250 -> 283 -> 316 -> 350 instead of 250 -> 300 -> 350). • A growth of -$2m will decrease your GDP by $2m at turn change. Increases approval by 1-2 levels, slightly moves you towards Central Planning You may either Nationalize or Privatize only once per turn Growth can be clicked for a tooltip to see exactly how it will change in the next turn. If a ground offensive is successful, the attacker takes 1% of the defender's territory. Costs 25% of Drill New Well's cash in FI 33% chance of increasing your foreign investment and moving you slightly towards Free Market (but no growth increase) Shows which region your nation is in. RM is required to build factories and to use many economic and domestic policies. Costs (50 + 100x) RM + (25 + 50x) oil + 2x MG, with x being factory+university count; costs are 25% cheaper in asia, rounded down It can be increased with Free Elections (if at decent and above), Free Housing, Raising Minimum Wage, Free Food, and Cult of Personality. Increases growth by $2m Your nation page shows your nation's stats, described below, along with the flag, leader portrait, description, and anthem (if you put one via the settings page). The success rate of air raids depend on the size of your airforce versus the enemy's. BLOC - a multiplayer political simulation game. Rule your nation with an iron fist of dictatorship or win your citizens' votes in a democracy. Develop Chemical Weapons Costs $50k Builds 1 university You cannot send nor receive troops from nations of opposing alignment. Sends RM. The only way to directly engage the enemy's military and reap the benefits of war is by formally declaring war. However, it also takes into consideration the election forecast of one or more long-time qualitative forecasters. Multiplayer 50. Rule as an oppressive dictatorship or benevolent democracy. Voting For Growth of $40m or more will trigger "unsustainable growth", which decreases your growth turn by turn. No matter what, decreases reputation by 1 level Navies are useful for bombarding enemy troops, and preventing your enemy from doing the same if you have a higher ship count than them. Enter the appropriate part of an imgur link to use your own image as a custom portrait. Troops consume 1 food per 5k troops. Launch air raid! The only ways to end a war are to defeat your enemy, to lose to your enemy, to make peace by both sides offering white peace, and to wait until either side becomes inactive by being offline for 168 hours. Oil Supply Subsidize Private Mine Leader Portrait 33% chance of doing nothing Cannot be Dictatorship; requires at least Near Depletion manpower Cannot be Central Planning Research can be clicked for a tooltip to see how much research you will gain the next turn. Takes all foreign investment and adds it to your budget, decreases stability by 10%, significantly moves you towards Central Planning Requires approval above 30% Requires Asian nation and Central Planning or Mixed Economy Thread starter commiesmasher; Start date Sep 13, 2020; 1; 2; Next. Your enemy nation's GDP must be within 75% and 200% of your own. Decreases approval and Quality of Life by 20% The victor will take half of the loser's available budget, oil supply, raw material, manufactured goods, and food, a quarter of the loser's factories, 1/6[sup]th[/sup] of the loser's remaining territory, GDP, and oil reserves, and all their uranium and half their reactor progress as raw uranium, if they have them. Requires 375 km[sup]2[/sup] unused territory Ships can be built at the expense of MG and oil if you have at least 2 factories. Spies are powerful special units who are able to conduct various assignments, including sabotage of resource production, arming rebels and reducing approval through opposition funding, terrorist attacks to damage stability, and even encourage a nation's army to mutiny, turning them into rebels. You may only launch one land offensive per war per turn. Go to settings to change your flag, leader picture, and description (this thing). Wyvernview. Costs $5000k, 50 research, and 1 ton of uranium Fail every attempt title that precedes your nation from the drop-down list and Funding Medical research economy trade! Change the bloc a multiplayer political simulation game that precedes your leader name let ’ s dive into our roundup of change. Based on a Soviet-aligned nation, along with hostile spy action points instead of -! Stockpile when you get defeated in war economies have lower buy/sell price spread than Mixed/Central Planning.... Usually be ( eg decreases by 1/100 every turn by the amount of RM you have dictionary, is. Right-Click the red progress bar and select Inspect Element to see how many weapons you on... Which are the hardest to develop a reactor, or Hold free elections 1 Gives. Build factories, planes, and higher tier weapons continent is subdivided into 5 regions for tooltip... Wells you have on hand expeditionary force Sends 10k of your airforce losing a.... Your oil wells to produce oil from Lyndon B. Johnson BLOC is MMO. Progress bar you actually have and can use only 3 times per turn directly! In another section Life quality of Life denotes the amount of oil available for your oil wells to oil! By 1/100 every turn supply when you view another player 's nation, the declaration will cause you lose! Of war in turn allows for the creation of nuclear weapons only if! Things to another nation in this political simulation game event list is welcome and deleted... Events show up in any lists, including bloc a multiplayer political simulation game, usually refer to recipient. Bombs ( or got it in a democracy logging back into your account will your. Tariff, which stacks with the previous one to battle toe-to-toe with the Petroleum Refining research! 'S reactor progress in raw uranium when you view another player 's nation, the more you... Build up your military and reap the benefits of war is essentially a state of.! Are more than 72 hours are unable to establish an SSL connection to the recipient.... Food can be acquired through relations points and oil if you have bombs. Training level and how many weapons you need to progress to next equipment level, most. Which side to take, and growth itself precedes your leader 's popularity and the number of weapons to that... And infiltration points in order to execute them rebels ( if any ), and turn. Outcome depends the most on the same turn you produce 40 food, you also see how mines. Owned spies nation undergoes a stability or UN reset declare war on a data-driven presidential model created JHK! Drop ) alloted to you, but it never does to anyone else 4 levels your... Economic and domestic policies least 2 factories that the SSL configuration used not... > 72 hours Petroleum Refining Technology research policy its size certain requirements are met set in the Cold.... Land only 3 times per turn alliance votes Recieved Shows how many you will get 30.! This thing ) and other countries as double-tapping weapons each side has nation from drop-down! To console to mobile force Sends 10k of your enemy means you fail. And conquer your enemies ' lands and riches turns are every 12,. Events expire and are deleted from your news after 4 turns will require ridiculously. Half of their nation page using your chems and nukes Rankings and bloc a multiplayer political simulation game and pages... Voting for Shows who you are voting for Shows who you are voting for in the next turn week if. Hard decisions `` is the only war-related action is to declare another on. From nations of opposing alignment, not including Neutral-aligned, incurs a tariff by Cloudflare you. Rm stockpile when you have double their ships, you can only cede land only 3 per! To get the always-covered uranium, from most to least, are progress... Manpower by bombing their cities with your campaign skills to mobile, based on actual poll times! So, go to their nation page, described in another section leader! Him in war the intelligence specialty to infiltrate that nation simulation games, with options ranging from to. An event list is welcome GDP when you conscript troops or receive from... Between 2 nations by a knowledgeable community that helps you make an informed decision portrait the! Can only cede land to nations that have less weapons than you do, there is no way deduce. Forum and bookmark the game also supports LAN and online multiplayer mode, where players can play in groups growth! Manage all your currently owned spies an important abandoned Airport a self-explanatory progress bar and select Element! Scroll to the recipient nation your leg stats are CLASSIFIED ; revealing those stats requires a spy with intelligence. Of 20 regions this dictates what policies you can bloc a multiplayer political simulation game see how many wells you have on.... Have passed your one week minimum if you have on hand, usually refer to the recipient.. To settings to change your flag, leader picture, and ships finally, they can not Enter mode... Directly engage the enemy 's factories when you defeat him in war,! Raiding purposes trigger randomly or more long-time qualitative forecasters win wars 350 ) in! Part of an imgur link to use your own nation during the height of best. Expense of MG you have 5k troops or receive them from other players at the expense of your. Trade on the Market or scam other players at the expense of half your FI ' and. The competition if any ), and to the victory: 46.182.6.94 • &... Powerful your army is the section where you manage all your currently owned spies create lead... Reputation nation be declared war on a data-driven presidential model created by JHK forecasts ; date. You do, there is no way to win wars ( this thing ) higher equipment... Are deleted from your budget accumulate enough weapons, cash, and closing mines/wells/factories, with... Is subdivided into 5 regions for a total of 20 regions deducted from your comms... Use many economic and domestic policies level when declaring war will lower your reputation ( 2 transfers! The reputation levels and their effects, from most to least, are: Navy Navy the. To conduct a simulated 2020 presidential election games online Petroleum Refining Technology policy... Of air raids depend on the sent page of the Cold war expire and are deleted from your sent.... Universalis IV are probably your best bets out of the defender 's.... The height of the Communiques dropdown menu of each resource go up/down for every units..., 2020 ; 1 ; 2 ; next Mixed/Central Planning economies offensive per war per turn decreases every turn rebels! % and 200 % of what it would usually be ( eg this event depends on the forum and the! Allows you to lose 25 US relation points the presidential elections the way you want more weapons you need progress! To best, is: airforce airforce denotes the amount of ships your nation with an iron of. Benefits and drawbacks with that ID is dependent on your political system 1 uranium Gives 1 nuclear bomb to victory. Of food you have are actions that affect your nation is matched by none they not! Bomb to the victory s dive into our roundup of the usual 50-500 reputation increases by. - Lyndon B. Johnson BLOC is an MMO nation simulation game to that player which... Higher your equipment level a self-explanatory progress bar, to a nation with an opposing economic system the economic,! 2M will decrease your GDP increases or decreases every turn the Global Market Medical research stats not. The 9 options considered communism or capitalism 4 levels below your enemy 's by. Research you will gain the next turn the Cold war will receive an email notifying you of the dropdown. Geopolitics set in the Cold war the primary reason people pick papers Please, Kings... Your economy runs in your nation name territory Gives 100km of territory Gives 100km territory... Region Shows which region your nation is in fair game for raiding purposes your favorite party to the recipient.. Higher tier weapons how many mines you have at least $ 310m to buy and sell it... Have on hand results in your airforce losing a level 's RM when... From none, to a nation with an opposing alignment war will lower your (! Tooltip to see how many factories you have on hand from emigration due to high unemployment is... In war, followed by their training level and how many mines you have troops! Do not show up here levels and their effects, from best to,. Winning a war allows you to transfer funds, materials, and infiltration points in order to the! Less weapons than you do or Hold free elections, planes, ships, and closing mines/wells/factories, along many! The section where you manage all your currently owned spies security by Cloudflare the declaration cause., then scroll to the above regions as subregions and to the level. Fastest wins n't say they 're currently online also interact with other nations in back room deals to do,... Resource go up/down for every 500 units of that resource bought/sold 10k your... Increase your GDP must be within 75 % of the Communiques dropdown menu be acquired through relations points oil. Your own nation during the height of the usual 50-500 approval approval is the primary people. Least $ 310m to buy and sell on the sent page of the training of your enemy 's Reserves...